![]() ![]() The rally point shows the normal crop usage. It shows the normal usage without the 50% reduction bonus. But the crop usage of my troops shown in the rally point did not change. Question: I own a "Less crop usage" artifact with a 50% reduction bonus. All other villages will use the bonus of the artifact with the scope account. The village containing the Village "Faster Troops" artifact will use its bonus for that village (and therefore overwrite the bonus given by the artifact with the scope account). One has the scope village andĪnswer: The effects are not added. Question: I own 2 artifacts of the same type, i.e. Question: Does the bonus given by my "Stronger Buildings" artifact apply to my wall as well? * The number of troops in the Natarian village is related to the artifact that is held within it most for a unique artifact, second most for an account artifact and the least for a village artifact * Uncaptured artifacts in Natarian villages are deactivated * Small artifact bonuses will overwrite the bonus of any account or unique artifact of the same type for the village it is in * All records for artifacts are shown in the Treasury * Moving artifacts between your own villages counts as capturing and so will reset the 24 hour timer * Artifacts will only start operating 24 hours after they are captured * Players may own more than the three artifacts / more than one account or unique artifact by conquering villages that already hold them but only the three oldest artifacts will function * Any individual player can only own three artifacts at a time * Any individual player can only own one account or unique artifact The unique artifact will always take positive bonuses. Unique: Trojan Horse (Capacity of Cranny increased by 500)Įvery 24 hours it gets a random effect, bonus, or penalty (all are possible with the exception of great warehouse, great granary and WW building plans). Large: Bottomless Satchel (Capacity of Cranny increased by 100) Small: Map of the Hidden Caverns (Capacity of Cranny increased by 200) When aiming at a resource field only random resource fields can be hit, when aiming at a building only random buildings can be hit. Exceptions are the WW which can always be targeted and the treasure chamber which can always be targeted, except with the unique artifact. Catapults can only shoot random on villages within this artifacts power. As long as you posses that artifact you are able to build and enlarge those buildings.Ĭranny capacity is increased by a certain amount for each type of artifact. With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. Unique: Memoirs of Alexander the Great (50% reduction in training time) Large: Declaration of War (25% reduction in training time) ![]() Small: Scribed Soldier's Oath (50% reduction in training time) Troops are built a certain percentage faster within the scope of the artifact. Unique: King Arthur's Chalice (50% reduction in crop consumption) Large: Sacred Hunting Bow (25% reduction in crop consumption) Small: Silver Platter (50% reduction in crop consumption) Unique: Diary of Sun Tzu (Improved by a factor of 10)Īll troops in the artifact's range consume less wheat, making it possible to maintain a larger army. Large: General's Letter (Improved by a factor of 3) Small: Tale of a Rat (Improved by a factor of 5) In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are. Unique: Pheidippides' Sandals (3 times faster)Īll spies (Scouts, Pathfinders, and Equites Legati) increase their spying ability. Unique: Hemon's Scrolls (5 times stronger)Īll troops in the area of effect move faster. Large: Giant Marble Hammer (3 times stronger) This means that you will need more catapults to damage buildings protected by this artifact's powers. Large effects the whole account and Unique effects the whole account but with a greater bonus)Īll buildings in the area of effect are stronger. (Just a short note here, small effects only the village it is held in. Unique: Name of Unique artifact (bonus for unique artifact) Large: Name of Large artifact (bonus for large artifact) Small: Name of Small artifact (bonus for small artifact) Name of the Village you will find them in First the names of all the new artifacts, in the following format: ![]()
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